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: Misleading Advertising Law

How to Cheat Your Partners and Make it Stick

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Several days ago, I wrote about an interesting post over at Freakonomics about signaling intentions in the prisoner's dilemma game.

Stephen Dubner asked what one question would you ask one of three hypothetical partners, if you were going to choose them to play in a one shot prisoner's dilemma game.

Some of the answers were interesting, but the problem was too unconstrained. It would have been better to ask: given that you want the other person to do X, what one question would you ask that would provide good evidence that the person would do X?

Obviously, if you expect the person to play the dominant strategy, virtually any question will do.

But if you want the other person to depart from the "norms" of rationality, you have a more interesting problem.

In the previous post, I discussed how the noted crime novelist, Elmore Leonard, deal with a variant of the prisoner's dilemma problem.

To summarize, Stick and Frank were two stick-up gangsters that were engaged by Sportree and Leon to hold-up a department store.

Things went wrong: Frank saw Leon kill in cold blood one of their gang, and Stick was arrested by the Detroit police when he tried to pick up the loot that the gang stashed in department store.

Sportree and Leon planned to kill Stick and Frank, while pretending to take them to pick up the money. But, Stick somehow figured out the plan, smuggled in a gun - despite being expertly searched by Leon- and killed both Sportree and Leon.

How did Stick figure out Sportree's strategic choice? This is a very interesting question in strategic thought, which needs a few abstract models to clarify the reasoning.

Consider the matter from Stick's viewpoint.

Stick.png

Call the choice on the left, "L" and the choice on the right "R".

There is much to be said for either choice. Indeed, Stick's intended choice is "L". He has already been in jail, but he believes that he can beat this rap.

But Leon has already noted of choice L that "it'd be nice he don't say nothing. And they say to him, "Thank-you, we sorry we bother you, man, let him go. That'd be nice."

Sportree's decision viewpoint is this:

Sportree.png

Again, for the sake of abstraction, call the choice on the left, "L" and the choice on the right "R".

Here is the strategic overview, which for technical reasons is not a game, let alone a normal game.

Cheat.png

Now how do each of Sportree and Stick evaluate this strategic decision?

We have been told that Stick would prefer most not to make a deal with the police.

Let's represent Stick's preferences in red, and Sportree's in blue. Now, we have to work back through the abstractions.

O1 is {L,L} which is Stick keeps quiet, but Sportree tries kill him anyways.

O2 is {L,R} which is Stick keeps quiet, and Sportree lets Frank and him walk, anyways.

O3 is {R,L} which is Stick does a deal, and Sportree tries to kill him.

O4 is {R, R} which is Sticks does a deal, and Sportree lets Frank and him walk, anyways.

Let ">" stand for Stick prefers. For, Stick this is his preference relation.

O2 > O4 > O3 > O1

O2 is clearly Stick's most preferred outcome. But overall he would prefer to have Sportree let him walk. If, Sportree is going to try to kill him, Stick isn't going to remain a chump, and will do a deal rather than remain quiet.

Equally, let ">" stand for Sportree prefers. For Sportree, this is his preference relation:

O2 > O1 > O3 > O4.

If Sportree could trust Stick to be "friends' there would be no point in trying to kill him. But, if Sportree is going to try to kill Stick, it would be better to do it before Stick decides to do a deal with the police. Finally, it would be terrible for Sportee if Stick did the deal and Sportree had resolved to let him walk.

Now, here is the very odd part of this game. O2 is both parties best outcome, dominating all other outcomes.

But, as Elmore Leonard writes it, the characters end up at O1.

There are no dominant strategies - so why do the characters miss the optimal solution?

Next week, we will examine the strategic thinking that prevents these two characters coming to the the optimal solution, and produce a training exercise to reproduce this problem.

But here is a hint from Stick:

"But, Sportree, Leon, they're not going to hold their smoke waiting to see what I do. Leon shot Billy Reiz, you were standing there."

Full post as published by Misleading Advertising Law on May 26, 2008 (boomark / email).

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