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: GamePolitics.comColumnist Equates Violent Games With Acceptance of Torture
By gamepolitics
With the national debate over the use of torture raging on, could a steady diet of violent entertainment color some Americans' view of what has euphemistically been dubbed "enhanced interrogation"?
Writing for the liberal-leaning Huffington Post, Kari Henley opines:
If we are going to truly come to terms with abiding by moral codes against extreme acts of violence, we first have to start in our own living rooms... We say we "don't f**#$ torture," yet Grand Theft Auto is our favorite video game.
Let's face it: Americans are repeatedly exposed to serious scenes of violence when we go out to the movies, watch nightly TV shows, or unwind with video games, all of which drastically decrease overall sensitivity to violence.
To be fair, Henley's views on the supposed desensitizing effects of violent entertainment appear to come primarily from the claims of longtime video game critic Dave Grossman. After spending a few paragraphs on violent TV and movies, Henley returns to video games:
What about these modern X-Box and online video games? While I happen to enjoy the "G" rated Wii, over 11 million people are spending their time engrossed in the World of Warcraft or Grand Theft Auto where the point is to go around and kill people in a calculated way. Tell me again why this is supposed to be fun and relaxing?
It's time to put torture in its place as unacceptable, period, both in our nation's military practices, and in our nation's entertainment standards.
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...
Full post as published by GamePolitics.com on May 07, 2009 (boomark / email).
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