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: GamePolitics.comAmerica's Army Launches New Version, Sacks Developers, Moves HQ
By gamepolitics
The launch of America's Army 3.0 this week didn't go smoothly thanks to problems with the game's authentication servers. Laying off the entire development team probably didn't help the situation.
As Shacknews reports, the Emeryville, California-based studio was closed with future work on the series transferred to Alabama's Redstone Arsenal.
A post on the official AA message board (since removed) by an anonymous team member was captured by VE3D and shows the apparent level of frustation felt by developers.
Imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the "higher ups" completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables...
In fact, the bureaucracy is so convoluted that you can't even begin to imagine the breadth and scope of B.S. the devs had to deal with daily... imagine being the subcontractor of a subcontractor of a contractor to the government...
I'm not sure why i've felt compelled to write this when I'm sure it will get deleted, or even scoffed at further, but I hoped to let the fans know that we tried as hard as we could and are very bummed to see the fruits of our labor shoved at gamers like a heaping pile of crap.
GP: Interestingly, there is a launch event for America's Army 3.0 today at the Army Experience Center in Philadelphia, which was the site of a large-scale protest against the game in May.
Partially Via: Blue's News
Full post as published by GamePolitics.com on June 20, 2009 (boomark / email).
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